Dead Space 2 Walkthrough - Dead Space-2 253 The fun part: You meet an evil AI called ANTI who's an annoying bitch and tries to kill you. Dead Space 2 Walkthrough - Dead Space-2 252
Dead Space 2 Walkthrough - Dead Space-2 251Īfter thats over, you'll be dumped into a room full of cysts and some lockers. You won't die from lack of oxygen, so just worry about killing these things. These things will break into your elevator en masse, just shoot their arms till they back off. Dead Space 2 Walkthrough - Dead Space-2 250
Then head back, preparing for a fight with some creepy Necromorphs. Dead Space 2 Walkthrough - Dead Space-2 249 Shoot the thrusters below it to get it blasting upwards and into the correct place. You'll get some dialog about fixing an elevator, head out into the zero-gravity environment and head below the giant elevator/cube. Dead Space 2 Walkthrough - Dead Space-2 248 You'll find yourself in a room with a Bench, Store, and some leapers/slashers. Chapter 7 Dead Space 2 Walkthrough - Dead Space-2 247 Rinse and repeat until it’s done.You can jump to nearby pages of the game using the links above. When you got rid of one boss manifestation, the alien artifact bursts into a mass of light again. Don’t stay in one place too long, as sometimes the boss spawns right on top of you – which means instant death for you. You may use the Contact Beam’s secondary fire to rid yourself of The Pack when the boss is nearby, then charge your shot and aim for the boss. Kill members of The Pack, so you have a chance to actually focus on the boss. Run along the edges of the platform when moving. As soon as you see a large alien artifact burst into a glaring yellow mass of light and expose a giant pustule, aim for it and unload all you got until it’s dull again. Shoot it with any rapid-firing weapon, Seeker Rifle, or hit it with a charged Contact Beam shot. Next cutscene is a segway to the final boss. As for the interactive cutscene: it doesn’t matter if you show mercy or unleash your wrath. Before you run across the walkway to initiate an interactive cutscene where you have to mash repeatedly, reload your weapons and equip a rapid-firing one. Turn around to find and destroy the fuse. Follow your locator until you find two locked doors shortly after. Immobilise it again, then destroy the fuse to create a path. As you approach its center, our dear friend the Ubermorph drops right on top of us. Inside, you find 2x ammunition, a text log (#48/48, “Tiedemann’s Last Hope”) and a cargo lift. Also, the Ubermorph likely hops in while you’re still fighting the Slasher. Prepare to have a Slasher jump out from a wall vent when you’re about to open the door leading you to the next area. Look out for 2 Lurkers on either side, sitting on top of the large pipes. In any case, go up the stairs and prepare to get immediately jumped by a Leaper as soon as the door opens. When they’re dealt with, loot 3x lockers and a wall container, if you have the nerves. Take them out quickly while dodging the Ubermorph that likely will drop on top of you near the entrance, followed by another Slasher. To your half-right, a Slasher and 2 Pukers pop into view. This particular area tends to become a hot mess fast, so steel yourself. Run onwards to reach the next area, when those two are dead. Leave this room to bump into a Leaper, followed by a Puker. In case it pops into the room, immobilise it to make the next fight a bit easier.
Don’t hang out for too long as the Ubermorph is still in close pursuit. Quickly search this room for 2x wall container and 3x ammunition. Straight ahead is a wall vent where a Slasher will burst out from once you move onwards, soon accompanied from the left by another one. Watch out for a lone Lurker to your left, up on the large pipe, then go through the door. Stun it by throwing stuff, then run past it. Go around the right corner to bump into the Ubermorph. Move onwards until you see a cylindric canister rolling from right to left. Take a short detour to your right to find 2x lockers. Take a few steps to trigger 2 Leapers, coming from either side.